This War of Mine
— The Little Ones

This War of Mine — The Little Ones

Client: 11 bit studios

Client: 11 bit studios

Client: 11 bit studios

After a great success of a PC war game created by 11 bit studios, it was a time to move the story to consoles. Ars Thanea had a pleasure to create an immersive game trailer where surprisingly the children are the real MVP.

After a great success of a PC war game created by 11 bit studios, it was a time to move the story to consoles. Ars Thanea had a pleasure to create an immersive game trailer where surprisingly the children are the real MVP.

After a great success of a PC war game created by 11 bit studios, it was a time to move the story to consoles. Ars Thanea had a pleasure to create an immersive game trailer where surprisingly the children are the real MVP.

The story is based on military conflict, but unlike to other games with a similar theme the player is not a soldier, but a civil that does everything to survive. The excellent reviews and the overall success resulted in transferring the history to the console - PlayStation 4.

The story is based on military conflict, but unlike to other games with a similar theme the player is not a soldier, but a civil that does everything to survive. The excellent reviews and the overall success resulted in transferring the history to the console - PlayStation 4.

The story is based on military conflict, but unlike to other games with a similar theme the player is not a soldier, but a civil that does everything to survive. The excellent reviews and the overall success resulted in transferring the history to the console - PlayStation 4.

However, the authors planned something extra for console lovers - for the first time the player meets children who have a meaningful impact on gameplay. Our main task was to announce this unusual feature.

However, the authors planned something extra for console lovers - for the first time the player meets children who have a meaningful impact on gameplay. Our main task was to announce this unusual feature.

However, the authors planned something extra for console lovers - for the first time the player meets children who have a meaningful impact on gameplay. Our main task was to announce this unusual feature.

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Making of

Making of

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Credits

Credits

Production: Ars Thanea

Executive Creative Director: Piotr Jaworowski
Directors: Łukasz Skurczyński, Michał Lisowski
Art Director: Michał Lisowski
Script: Łukasz Skurczyński
Producer: Łukasz Janczuk, Tomasz Wachnik
Concept Artists: Michał Lisowski, Mikołaj Piszczako
Lead 3D Artist: Piotr Nowacki
CG Supervisor: Łukasz Skurczyński
3D Modeling: Piotr Nowacki, Łukasz Skurczyński, Łukasz Wiktorzak, Anna Mierzejewska
Character Modeling: Łukasz Skurczyński, Anna Mierzejewska
Textures: Michał Lisowski, Mikołaj Piszczako, Piotr Nowacki
Simulations: Jakub Włodarczyk, Łukasz Skurczyński
Shading, Lighting & Rendering: Piotr Nowacki
Compositing Lead: Karol Klonowski
Compositing: Łukasz Wiktorzak
Animation Supervisor: Łukasz Skurczyński
Animation & Mocap: Waldemar Nalepa, Łukasz Kubiński, Monika Migdalska, Maciej Ciesielski, Marcin Muszyński
2D Animation: Michał Lisowski, Mikołaj Piszczako
Editor: Tomasz Wachnik
Sound Design: Jan Grochowski
Business Unit Director: Marcin Molski

We would love to keep you updated

We would love to keep you updated

We would love to keep you updated

New York

41 Flatbush Avenue
Brooklyn, New York 11217, USA

+1 332 331 8730
newyork@arsthanea.com

Warsaw

ul. Dziekońskiego 3 (Building B2, 4th floor)
00-728 Warsaw, Poland
+48 530 000 795
warsaw@arsthanea.com

Inquiries

Marta Krol
Head of Operations
+48 530 000 795
marta.krol@arsthanea.com

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