World of Tanks
— Mercenaries

World of Tanks — Mercenaries

Client: WarGaming.net
Brand: World of Tanks

Our team has created a Key Visual to launch the largest expansion in the history of the game World of Tanks called Mercenaries. KV premiered at E3 2018 — a trade event for the video game industry.

Our team has created a Key Visual to launch the largest expansion in the history of the game World of Tanks called Mercenaries. KV premiered at E3 2018 — a trade event for the video game industry.

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World of Tanks: Mercenaries introduces a completely new reality of the world. This alternative history is about a WWIII, its nuclear conflicts and people becoming mercenaries to fight for themselves. The new nation — main characters, full-tech vehicles, and a new reality are the major features of the game expansion.

World of Tanks: Mercenaries introduces a completely new reality of the world. This alternative history is about a WWIII, its nuclear conflicts and people becoming mercenaries to fight for themselves. The new nation — main characters, full-tech vehicles, and a new reality are the major features of the game expansion.

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The feeling of the game

The feeling of the game

To create the perfect reflection of World of Tanks: Mercenaries in only one picture, our team got familiar with the characters bios. We got a first sketch of the KV, but so as to give all the special features we mixed photographs and creative retouch. The tanks are full 3D pieces, dust and nuclear city in the background are matte paintings. In the end, all we wanted was to create a post-nuclear World of Tanks: Mercenaries hallmark.

To create the perfect reflection of World of Tanks: Mercenaries in only one picture, our team got familiar with the characters bios. We got a first sketch of the KV, but so as to give all the special features we mixed photographs and creative retouch. The tanks are full 3D pieces, dust and nuclear city in the background are matte paintings. In the end, all we wanted was to create a post-nuclear World of Tanks: Mercenaries hallmark.

Credits

 Credits

Client: Wargaming.net

Concept Development: Julian Berg, Frederic Le Martelot
Art Direction: Georgios Skodras
Creative Direction: Ali Dogramaci
Project Manager: Talya Icel
Photography: Thibault Carion, Philippe Keang

Production: Ars Thanea

Executive Creative Director: Piotr Jaworowski
Art Directors: Maciej Mizer, Marcin Kowalski
Production Lead: Marta Król
Producer: Anna Pietrzak
3D Artist: Jakub Włodarczyk
Digital Painters: Michał Urbański, Piotr Rosłan
Digital Artists: Tomasz Chrabołowski, Marcin Kowalski, Maciej Mizer, Łukasz Wiktorzak, Dominik Laurysiewicz

We would love to keep you updated

We would love to keep you updated

We would love to keep you updated

New York

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New York, NY 10007, USA
+1 332 331 8730
newyork@arsthanea.com

Warsaw

ul. Wiertnicza 39A
02-952 Warsaw, Poland
+48 530 000 795
warsaw@arsthanea.com

Inquiries

Marta Krol
Head of Production
+48 530 000 795
marta.krol@arsthanea.com

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All rights reserved. Legal Stuff.